Vicious Cycle Software, Inc.
During my summer breaks in 2007, 2008 and 2009, I interned as a junior programmer at Vicious Cycle Software in Morrisville, NC. I worked primarily on graphics features for the Vicious Engine, such as lighting research, improving the shader graph editor, rapid UV atlasing for game levels, and automatic LOD generation. I also worked on productivity features for the editor, such as implementing 3ds Max-style transform gizmos, creating tools for locating memory and performance problems, and creating an improved selection dialog to make level designers' lives easier.
Many of the editor and engine improvements I worked on were used in Eat Lead, which was released in February of 2009 for Xbox 360 and Playstation 3.
More information is available on my resume.



